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TOWARDS A DECISION SUPPORT TOOL FOR 3D VISUALISATION: APPLICATION TO SELECTIVITY PURPOSE OF SINGLE OBJECT IN A 3D CITY SCENE

机译:迈向3D可视化的决策支持工具:在3D城市场景中单对象选择性目标中的应用

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摘要

This paper deals with the establishment of a comprehensive methodological framework that defines 3D visualisation rules and its application in a decision support tool. Whilst the use of 3D models grows in many application fields, their visualisation remains challenging from the point of view of mapping and rendering aspects to be applied to suitability support the decision making process. Indeed, there exists a great number of 3D visualisation techniques but as far as we know, a decision support tool that facilitates the production of an efficient 3D visualisation is still missing. This is why a comprehensive methodological framework is proposed in order to build decision tables for specific data, tasks and contexts. Based on the second-order logic formalism, we define a set of functions and propositions among and between two collections of entities: on one hand static retinal variables (hue, size, shape…) and 3D environment parameters (directional lighting, shadow, haze…) and on the other hand their effect(s) regarding specific visual tasks. It enables to define 3D visualisation rules according to four categories: consequence, compatibility, potential incompatibility and incompatibility. In this paper, the application of the methodological framework is demonstrated for an urban visualisation at high density considering a specific set of entities. On the basis of our analysis and the results of many studies conducted in the 3D semiotics, which refers to the study of symbols and how they relay information, the truth values of propositions are determined. 3D visualisation rules are then extracted for the considered context and set of entities and are presented into a decision table with a colour coding. Finally, the decision table is implemented into a plugin developed with three.js, a cross-browser JavaScript library. The plugin consists of a sidebar and warning windows that help the designer in the use of a set of static retinal variables and 3D environment parameters.
机译:本文讨论了定义3D可视化规则的综合方法框架的建立及其在决策支持工具中的应用。尽管3D模型在许多应用领域中的使用正在增长,但是从映射和渲染方面的角度来看,其3D模型的可视化仍然具有挑战性,这些方面将应用于适应性支持决策过程。确实,存在大量的3D可视化技术,但是据我们所知,仍然缺乏促进有效3D可视化的产生的决策支持工具。这就是为什么要提出一个综合的方法框架以建立针对特定数据,任务和环境的决策表的原因。基于二阶逻辑形式主义,我们在实体的两个集合之间及其之间定义了一组功能和命题:一方面是静态视网膜变量(色相,大小,形状……)和3D环境参数(方向照明,阴影,雾度) …),另一方面,它们对特定视觉任务的影响。它可以根据四个类别定义3D可视化规则:后果,兼容性,潜在的不兼容性和不兼容性。在本文中,论证了该方法框架的应用,以考虑特定实体集的情况下实现高密度城市可视化。根据我们的分析和在3D符号学中进行的许多研究的结果,这是对符号及其如何传递信息的研究,确定了命题的真值。然后针对所考虑的上下文和实体集提取3D可视化规则,并使用颜色编码将其呈现到决策表中。最终,将决策表实现到使用three.js(跨浏览器的JavaScript库)开发的插件中。该插件包含一个侧边栏和警告窗口,可帮助设计人员使用一组静态视网膜变量和3D环境参数。

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